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121. An effective way to stop macro'ers - in Player Features and Ideas Discussion [original thread]
that's how I do it... keep up the good work a) move their ores to one of your cans b) wait a bit for reply c) write a message that you'll take the ores if they don't reply in local d) wait a bit for reply e) report them f) follow them and take wh...
- by Binary Mind - at 2005.12.02 13:20:00
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122. 0.0 Space - When can I explore? - in EVE New Citizens Q&A [original thread]
you can't say that those regions are full or pirates and gankers.. mostly are controlled by alliances, and of course they don't like it when unauthorized ppl fly around their regions. but yes, you can go there whenever you want, but be prepared ...
- by Binary Mind - at 2005.12.02 13:13:00
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123. Idea to reduce DB loading of Instas, without nerfing instas. - in Player Features and Ideas Discussion [original thread]
well I'm all for the corp BMs can only be deleted/modified/added by directors. at the top of that every player will have a limited number of BM's he can have himself, let's say 200. this would cut down a huge amount of bm-lag, and on top of that...
- by Binary Mind - at 2005.12.02 11:02:00
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124. NPC Bounties, and where to find them. - in EVE New Citizens Q&A [original thread]
Originally by: F'nog No, NPC bounties are completely different and unrelated. There is nothing ingame that lists them. You can find info about what the bounties are for each NPC on other websites, but those are going to change in RMR. The...
- by Binary Mind - at 2005.12.02 10:15:00
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125. Help me convince my friend - in EVE General Discussion [original thread]
you shouldn't convince someone to play Eve, rather he likes it or he doesn't. *cough*let him play SWG for a month, then he'll beg you to play Eve with him*cough*
- by Binary Mind - at 2005.12.01 16:32:00
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126. Macromining, and me - in EVE General Discussion [original thread]
you can't do anything against macros.. well nothing that won't make the real players go way. Tell me tell you my macromining story. Yesterday on my alt account, I went to just sit myself in an asteroid field and mine directly in my iteron 5, sinc...
- by Binary Mind - at 2005.12.01 16:30:00
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127. Use for left over CPU and Powergrid - in Player Features and Ideas Discussion [original thread]
"all power to the shields, Scotty" ??
- by Binary Mind - at 2005.12.01 08:52:00
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128. Transport ships (Bustard) - in Test Server Feedback [original thread]
mining and hauling for a Titan is ment to take alot of time, btw they should be corp/alliance projects, so get 10 buddies (if you have them) in indies and do 10 runs (prolly more).
- by Binary Mind - at 2005.12.01 08:46:00
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129. Make ships more alive during idleperiods. - in Player Features and Ideas Discussion [original thread]
I'm always up for more eyecandy, but of course there would always be the good ol' lagging problem
- by Binary Mind - at 2005.11.30 15:16:00
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130. non capsuleer ships and crews - in Player Features and Ideas Discussion [original thread]
good luck to push the escape pod button in 5 seconds minus server lag so I guess you got about 1-2 secs
- by Binary Mind - at 2005.11.30 15:12:00
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131. 3 qestions - in EVE New Citizens Q&A [original thread]
Originally by: MaryKateOlsen Dear god, is there a competition for misspelling I wasnt informed of? Take this link. Please, please use it: http://www.dictionary.com yeah, it's horrible, perhaps he thinks it's funny.
- by Binary Mind - at 2005.11.29 14:26:00
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132. Corp Skills - in Player Features and Ideas Discussion [original thread]
I like that one. but I think it needs a bit tweaking tho. a) the size of the corporation should matter too, cause you could just have a one-man corp that's production is as efficient as a 200men corp. b) only members older than 1 month should b...
- by Binary Mind - at 2005.11.29 12:41:00
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133. Nerfing alts - in Player Features and Ideas Discussion [original thread]
and who's the one telling which one is the main character?
- by Binary Mind - at 2005.11.29 10:54:00
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134. out of game chat inteface - in Player Features and Ideas Discussion [original thread]
i would love to have that one... but don't you have a vice-CEO who can manage things while you're gone?
- by Binary Mind - at 2005.11.29 08:11:00
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135. Adding to Eve's style of gameplay with RTS - in Player Features and Ideas Discussion [original thread]
you could of course just buy age of empire III instead. I don't think that RTS or FPS in eve would do any good, it's a space simulation. We don't need tanks, we don't need handguns or sword. the only thing that would be cool is that some planet...
- by Binary Mind - at 2005.11.29 08:08:00
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136. 2 qestions - in EVE New Citizens Q&A [original thread]
Originally by: skuggomann1 2) can some i post a lenk wre i can download microsoft ofice frontpage for free? a) there's no link for that. b) whoever "codes" homepages in frontpage should be shot on place
- by Binary Mind - at 2005.11.29 08:01:00
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137. A second account or a trial account. - in EVE New Citizens Q&A [original thread]
you could of course just send yourself an email with a 14days trial code. but I guess that's a bit too crazy
- by Binary Mind - at 2005.11.28 15:31:00
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138. The first module you should be able to use. - in EVE New Citizens Q&A [original thread]
I guess that depends all on the path you're going. Speed modules for travel, weapons for fighters, and bigger miners for miners.
- by Binary Mind - at 2005.11.28 15:14:00
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139. Frieghter ? - in EVE New Citizens Q&A [original thread]
must be a terrible calculation error, since the expanders cut 10% (I think) per modules.... so it would cut 80% of speed at max
- by Binary Mind - at 2005.11.28 10:12:00
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140. Afterburner Question - in EVE New Citizens Q&A [original thread]
Originally by: Klaus Hauptmann What am I missing here? Does ship mass factor into top speed? If yes, does the actual cargo load also influence this? i can only partially answer this question. No, the cargo doesn't matters.
- by Binary Mind - at 2005.11.28 09:22:00
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